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1. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
@Rattati: I just checked the updated sniper rifle numbers. Specifically the "zoom fidelity" current and proposed values. I'm confused by the numbers. First of all, it seems that the lower value actually means better zoom (current value for Thale'...
- by George Moros - at 2014.09.16 17:50:00
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2. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
@Rattati: As far as I remember, the zoom magnification on (current) sniper rifles is (best to worst): tactical-normal-charge, not counting Thale's. Why is it that tactical SR, having the least amount of range still has the best zoom? I can unders...
- by George Moros - at 2014.09.15 11:44:00
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3. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bricktanking shieldd sentinels doesnt end well. Yes. And that makes them an exception, which is exactly my point. Why is it that you can brick tank scouts, but not Cal. sentinels?
- by George Moros - at 2014.09.12 07:04:00
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4. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
The dark cloud wrote: 1st off you should use a recharger/energizer instead of a 3rd extender and you should get rid of that regular plate. replace it with a reactive. A proper fit looks like this: ADV Cal. sentinel fit No. Actually, I s...
- by George Moros - at 2014.09.12 05:24:00
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5. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
Meee One wrote: I see a slight problem,you're armor tanking a shield based suit. Swap the plate for a reactive. Rep,and armor with less penalty. Less cost too. You may say I'm nitpicking, but swapping one type of armor plate for another doe...
- by George Moros - at 2014.09.11 10:28:00
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6. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
Fox Gaden wrote: I always run out of CPU on my Caldari Sentinel fits. Granted I am running HMGGÇÖs rather than Forge Guns, but still, I find the suit to be CPU starved. This may be more a factor of the CPU cost of Energizers than the CPU of th...
- by George Moros - at 2014.09.11 09:19:00
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7. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: I'm slightly worried that the increase in fire rate will mean that some people that previously managed to dodge part of a burst will now be completely hit, so I would like to hear how many people have had that happen or it's...
- by George Moros - at 2014.09.11 09:09:00
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8. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: George Moros wrote: Current charge sniper has a range of 600m. Reducing the range to 400m (or even 350) will make the rifle lose much of it's "allure". Especially if it exists only in a 47k ISK proto variant (which I...
- by George Moros - at 2014.09.11 06:03:00
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9. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Snake Sellors wrote: easy there mate, i happen to like the charge as the type of rifle it falls into.... i can almost make do with a lower range given the extra damage to both both base and headshot, i do not want it to become a specific to ...
- by George Moros - at 2014.09.11 05:06:00
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10. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: So 'proper range progression' is: Touching distance - OHK (charged nova knife) Short range - 1 or 2 shot kill (shotgun) Mid range - multishot kill with moderate initial DPS (most rifles) Long range - multishot kill with...
- by George Moros - at 2014.09.10 12:46:00
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11. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
Atiim wrote: A 10% CPU nerf will most likely gimp it's Anti-Vehicle capabilities. I don't see how it would. For example, any reasonable adv. Cal. sentinel fit with a forge gun (say, 9K330) will soon get you to PG trouble, while still having ...
- by George Moros - at 2014.09.10 12:21:00
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12. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Charge sniper is already the body shotter hence its attraction currently. Current charge sniper has a range of 600m. Reducing the range to 400m (or even 350) will make the rifle lose much of it's "allure". Especially...
- by George Moros - at 2014.09.10 12:05:00
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13. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
I'll try to give some arguments as to why I think Caldari heavies (sentinel and commando) should receive a balancing pass in HF delta with regard to their CPU/PG allotment. So, assuming one has pretty much maxed out "fitting skills" - primarily E...
- by George Moros - at 2014.09.10 10:41:00
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14. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
From what I could gather of Rattati's input, it seems to me that the charge variant is going to be the least used. Standard version has the best range and receives a damage buff, so I suppose it will be the most used variant for all tower and redl...
- by George Moros - at 2014.09.10 08:51:00
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15. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
The proposed changes seem interesting. However, I will withhold any further judgment until I see definite numbers (especially base rifle damage). From the proposed ranges it seems that the days of snipers sitting still in one spot for most of the ...
- by George Moros - at 2014.09.09 19:40:00
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16. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Breakin Stuff wrote: Also has no zoom. Most good snipers are heads poking over hills. If a sniper hides In the redline he needs to be reachable from outside the redline by something other than a sniper rifle Id agree with 400m if the laser rif...
- by George Moros - at 2014.09.02 12:06:00
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17. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Sclompton Face-Smasher wrote: Breakin Stuff wrote: Snipers should park at 320 effective 320 absolute. Put them within reach of forge guns (and keep forges in their kill range) and rail tanks, and keep them close enough to the redline edge t...
- by George Moros - at 2014.09.02 11:43:00
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18. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
OK, here's my take on the subject... I think that reducing range of sniper rifles is far from best solution to redline sniping. IMHO, the best one would be to cancel any WP, LP or ISK reward to kills made by sniper rifles from inside redline. How...
- by George Moros - at 2014.09.02 09:52:00
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19. Redline - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: CPM already feel the Thales zoom is OP and needs to be addressed, but your suggestion of no wp/lp/isk reward for kills made from the redline seems a nominal idea but players who dont care about such things will just con...
- by George Moros - at 2014.08.29 12:51:00
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20. Redline - in Feedback/Requests [original thread]
All of the proposed "solutions" here address a whole lot more than needed. The only true problem people have with the redline is sniping. The most simple solution to this would be to cancel any reward (WP, LP and/or ISK) for any kill made with the...
- by George Moros - at 2014.08.29 11:37:00
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